
July 28 Hotfix: Every Fix and Verified Change
Tutorial repairs, four room fixes, a new Panic and Confusion rule, clearer Scissors audio, region fixes, and desktop alerts.
Read coverageCarnival Hunt news, patch coverage, guides, characters, maps, items, and exact current-build mechanics.
Official announcements, patch explanations, and guide changes—curated for players.
All news
Search every current gear, modifier, and cosmetic recipe by result or material, with exact quantities and quality requirements.

Confusion replaces Stun, Radar detects active Mannequins, teammate rescue arrives, and selectable server regions are introduced.

The first launch-week roundup introduced The Sisters and collected a broad stability, balance, collision, and matchmaking sweep.

Five wind-up Bunnies face one player-controlled Hunter as Carnival Hunt begins its public Early Access phase.

The pre-launch briefing set expectations for two Hunters, modular rooms, gear customization, and continued content work.

The official primer covers the four-floor climb, Life Gears, useful Bunny items, Hunter control tools, and the Grand Door.
Every update points to the mechanics it changed; every mechanic points back to its patch history.
Confusion prevents a Bunny from sprinting. Scream of Pain applies it for the configured duration unless Panic is already active.
Updated for the latest live changessystemPanic is an emergency Bunny state tied to lost protection and escape tools. While Panic is active, Confusion cannot be applied.
Updated for the latest live changesitemSearch modes can locate keys, cogs, oilers, Impostors, the Lost Hat, and active Sisters Mannequins.
Updated for the latest live changesabilityThe Evil Sister awakens a floor Mannequin, assigns a guard point or patrol route, then confirms the command. Active Mannequins persist, but Radar can detect them and Bunnies can free trapped teammates by interacting.
Updated for the latest live changesPermanent mechanics and reference material remain one step away without taking over the news front page.
Movement, abilities, counters, and comparison.
02Active, passive, role, and modifier data.
03Room families, floors, objectives, and routes.
04Items, markers, states, skills, and resources.
05Known awards with runtime limits left explicit.
Release chronology and the state of the corresponding guide review.
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