The first-match essentials
- Bunnies climb four floors and escape through the Grand Door.
- Keys, cogs, shortcuts, High Strikers, and defensive items drive Bunny progress.
- Hunters guard objectives, steal keys, activate Ticketmen, and place traps.
The official primer covers the four-floor climb, Life Gears, useful Bunny items, Hunter control tools, and the Grand Door.

These links open the current mechanic, not an isolated changelog copy.
The shortest route from installing the game to understanding your first match.
guideHow a Match WorksObjectives, floor progression, Charge, protection, traps, and Final Phase.
systemChargeCharge is the wind-up resource that lets Bunnies and Hunters move, perform active actions, and operate key mechanics.
systemLife GearsLife Gears are a Bunny’s three protective layers. When all three are gone, the Hunter can execute that Bunny.
itemWind-Up KeyWind puppets, rescue teammates, activate Jack, and power rides; key use is noisy and the Monster can steal keys.
itemCogInsert it into gates, shortcuts, and the fourth-floor Grand Door mechanisms.