Survivor

Bunny

Bunnies have no basic attack. Their kit is movement, stealth, charge management, protection, items, and an equipped active/passive gear loadout.

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Hunter

The Magician

The Magician is the faster packaged Hunter. He controls routes with Imposters, catches at range with Hat Trick, and trades visibility for repositioning.

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Hunter

The Sisters

The Sisters move more slowly than the Magician but retain movement during many actions. Patch Note №2 shifts their control toward no-sprint Confusion, louder tracking cues, and more counterplay around active Mannequins.

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Mechanical comparison

Package values use metres per second. The Bunny sprint value is calculated from the exposed 2× multiplier.

MeasureBunnyMagicianSisters
Movement3.4 m/s walk · 6.8 sprint8.4 m/s7.2 m/s
RoleTeam survival and objectivesFast route controllerSpace-control Hunter
Ranged threatItems and equipped gearHat Trick catchScissors catch / pull
Map controlTeam routes and toolsImpostors and cardsMannequins and mirrors
Protection3 Life GearsHunterHunter
Charge100 maximum100 maximum100 maximum
PackageCalculated

What each role brings

Open a character for the full kit. Abilities affected by recent patches also have direct, shareable reference pages.

Survivor

Bunny

  • SprintCore movement
  • Play DeadCore stealth
  • Wind-up / ChargeCore resource
  • Life GearCore defence
Full kit and values
Hunter

The Magician

  • Hat TrickRanged catch
  • ImpostersTrap
  • Disappearing ActStealth / travel
  • Magician CardsSpecial
Full kit and values
Hunter

The Sisters

  • ScissorsRanged catch / stun
  • Scream of PainArea control
  • Mannequin ControlMinion command
  • Small MirrorTravel
Full kit and values