Sprint
Doubles configured movement speed while sprinting. Noise and charge management make it an escape tool rather than a permanent travel mode.
- 2× walking pace
- 6.8 m/s sprint
Bunnies have no basic attack. Their kit is movement, stealth, charge management, protection, items, and an equipped active/passive gear loadout.

Bunnies have no basic attack. Their kit is movement, stealth, charge management, protection, items, and an equipped active/passive gear loadout.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Base abilities are separated from the active and passive gear selected in a loadout.
Doubles configured movement speed while sprinting. Noise and charge management make it an escape tool rather than a permanent travel mode.
Feigns shutdown among inert Bunny puppets. Movement gives the disguise away; current Hunter tools can still check or catch a convincing target.
Enter the winding position so a teammate can restore your charge using one of their keys. Inserting a key into your own back is optional: it lets teammates wind you without using their own key and frees four inventory slots, but reveals that you are alive while playing dead. Entering the winding position makes a distinctive sound.
Three protective gears buffer Hunter damage. Once protection reaches zero, the Hunter can execute the Bunny.