Clear
Showing 9 of 21 gearsPackage
Bunny · Active

Dash

Launches the Bunny in the aimed direction.

  • 5 charge
  • 120 s cooldown
  • 15 m/s configured launch
  • +60° pitch parameter
Bunny · Active

Dodge

Changes into the Bunny dodge state for a short evasive movement.

  • 2 charge
  • 1.5 s cooldown
Bunny · Active

High Jump

Launches the Bunny sharply upward for traversal or escape.

  • 5 charge
  • 120 s cooldown
  • 16 m/s configured jump
Bunny · Active

Impostor Seeker

Highlights Magician Imposters around the Bunny.

  • 50 m radius
  • 10 s duration
  • 5 charge
  • 30 s inherited cooldown
Bunny · Active

Sacrifice

Applies Panic in exchange for one Life Gear. It cannot be activated during the end phase.

  • −1 Life Gear
  • 5 charge
  • 120 s cooldown
Bunny · Passive

Cheerleading

Actions consume less charge while a teammate is close.

  • −20% charge use
  • 10 m configured teammate radius
Bunny · Passive

Large Pockets

Unlocks another inventory position.

  • +1 inventory slot
Bunny · Passive

Ex-Con

A green cage skill-check field no longer consumes charge.

  • 0 charge on green cage hit
Bunny · Passive

Soft Paws

Suppresses Bunny footstep sounds while Panic is active.

  • Footstep audio off during Panic

Five tiers, three modifier paths

Modifier gears change an equipped active gear. They do not automatically change a character’s base walking speed.

Speed

Strengthens the active gear's effect, at the cost of extra charge. Despite the name, this is not a universal walking-speed bonus.

TierCharge useAbility effect
I · White+5%+2.5%
II · Green+4.5%+3.5%
III · Blue+4%+5%
IV · Purple+3.5%+7.5%
V · Gold+3%+10%

Endurance

Reduces the charge consumed by an active gear.

TierCharge use
I · White−5%
II · Green−10%
III · Blue−15%
IV · Purple−20%
V · Gold−25%

Intelligence

Reduces both active-gear charge consumption and cooldown.

TierCharge useCooldown
I · White−10%−10%
II · Green−15%−15%
III · Blue−20%−20%
IV · Purple−25%−25%
V · Gold−30%−30%