Center
- 01Carousel
- 02Plaza
Every normal floor is a four-block loop: one center, two different wings, and one connector. Learn that stable grammar before memorizing individual room objectives.
The generator builds one four-floor center, two different four-floor wings, and one connector per floor. That produces seven generated instances and four traversed blocks on each normal floor.
Candidate pools are decoded. Percent chances are intentionally absent.
Each decoded family page contains all four known floor objectives and route notes. Ring is included separately because the hotfix makes it official while its selection path remains unresolved.
Carousel is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Current route data4 floor variantsPlaza is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Current route data4 floor variantsAmusement Hall is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Changed · July 28 Hotfix4 floor variantsOrgan Hall is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Changed · July 28 Hotfix4 floor variantsChess Court is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Current route data4 floor variantsPerformance Hall is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Changed · July 28 HotfixSelection unresolvedRing is officially referenced by the July 28 hotfix and exists in the installed package, but its live selection path is not yet exposed.
Changed · July 28 Hotfix