The rooms rotate. The loop remains.
Every normal floor is a four-block loop: one center, two different wings, and one connector. Learn that stable grammar before memorizing individual room objectives.
Four active blocks on every floor
The generator builds one four-floor center, two different four-floor wings, and one connector per floor. That produces seven generated instances and four traversed blocks on each normal floor.
What can fill each slot
Candidate pools are decoded. Percent chances are intentionally absent.
Organ Hall / Amusement Hall
Live odds unknownPerformance Hall / Chess Court
Live odds unknownCircus connector 01 / Circus connector 02 / Circus connector 03 / Circus connector 04 / Performance connector 01 / Performance connector 02 / Performance connector 07 / Performance connector 08
Live odds unknownOpen a room family
Each decoded family page contains all four known floor objectives and route notes. Ring is included separately because the hotfix makes it official while its selection path remains unresolved.
Carousel
Carousel is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Current route data4 floor variantsPlaza
Plaza is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Current route data4 floor variantsAmusement Hall
Amusement Hall is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Changed · July 28 Hotfix4 floor variantsOrgan Hall
Organ Hall is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Changed · July 28 Hotfix4 floor variantsChess Court
Chess Court is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Current route data4 floor variantsPerformance Hall
Performance Hall is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.
Changed · July 28 HotfixSelection unresolvedRing
Ring is officially referenced by the July 28 hotfix and exists in the installed package, but its live selection path is not yet exposed.
Changed · July 28 Hotfix