Chess Court is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.

Package

Current values

Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.

Decoded floor variants
4
Package
Live selection odds
Unknown
Not exposed
01

How it works

Chess Court can fill its decoded procedural slot as a four-floor room family. Each floor carries its own objective and route actors.

02

Interactions & counters

Room objectives interact with carried keys, cogs, traversal items, Hunter control, and the team’s current route.

03

Practical use

Call the room name and floor number together so teammates know both the landmark and the active objective variant.

Chess Court objectives

These are decoded objective and route summaries, not wall-accurate tactical maps.

Floor 1Not exposed

High Striker / gate pool

Route
The Chess Court map contains two High Strikers, gates, and ride paths.
Use or limitation
Exact per-floor actor assignment cannot be decoded from this build without the game's property mappings.
Floor 2Not exposed

Gate / ride-path pool

Route
Identify the active route visually, then call it as “Chess 2.”
Use or limitation
This diagram intentionally avoids inventing a wall layout.
Floor 3Not exposed

Ferris Wheel + lever pool

Route
The packaged room includes Ferris Wheel and lever actors alongside gates.
Use or limitation
Confirm the live activation order in the room; actor-floor assignment is unresolved.
Floor 4Package

Grand Door / escape area

Route
The packaged map contains a Big Gate and Escape Area for the wing exit.
Use or limitation
Final mechanism requirements should be read from the live gate prompt.