Dash
Launches the Bunny in the aimed direction.
- 5 charge
- 120 s cooldown
- 15 m/s configured launch
- +60° pitch parameter
Active and passive loadout gear is separate from each character’s base kit. Filter by compatible role, then compare the exact values currently exposed.
Launches the Bunny in the aimed direction.
Changes into the Bunny dodge state for a short evasive movement.
Launches the Bunny sharply upward for traversal or escape.
Highlights Magician Imposters around the Bunny.
Applies Panic in exchange for one Life Gear. It cannot be activated during the end phase.
Actions consume less charge while a teammate is close.
Unlocks another inventory position.
A green cage skill-check field no longer consumes charge.
Suppresses Bunny footstep sounds while Panic is active.
Stand still to listen for Bunnies that are not playing dead.
Starts the match with another Wind-Up Key.
Increases Madness applied to Bunnies from all sources.
Increases points earned from Hunter-specific tasks.
Slows a carried Bunny's wiggle progress.
Returns the first placed Impostor to the Magician and refreshes the trap cooldown.
Speaks a voice line and adds Madness to Bunnies in hearing range.
Reveals another slot while searching a caught Bunny.
Searches caught Bunnies faster.
Raises the Magician's carried Impostor limit.
May preserve the Magician's key after self-winding.
Refreshes ability timers after the Magician winds himself.
Modifier gears change an equipped active gear. They do not automatically change a character’s base walking speed.
Strengthens the active gear's effect, at the cost of extra charge. Despite the name, this is not a universal walking-speed bonus.
| Tier | Charge use | Ability effect |
|---|---|---|
| I · White | +5% | +2.5% |
| II · Green | +4.5% | +3.5% |
| III · Blue | +4% | +5% |
| IV · Purple | +3.5% | +7.5% |
| V · Gold | +3% | +10% |
Reduces the charge consumed by an active gear.
| Tier | Charge use |
|---|---|
| I · White | −5% |
| II · Green | −10% |
| III · Blue | −15% |
| IV · Purple | −20% |
| V · Gold | −25% |
Reduces both active-gear charge consumption and cooldown.
| Tier | Charge use | Cooldown |
|---|---|---|
| I · White | −10% | −10% |
| II · Green | −15% | −15% |
| III · Blue | −20% | −20% |
| IV · Purple | −25% | −25% |
| V · Gold | −30% | −30% |