Organ Hall is one of the decoded modular room families. Its four floor variants expose objectives and route clues, but not live selection probability.

Package

Current values

Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.

Decoded floor variants
4
Package
Live selection odds
Unknown
Not exposed
01

How it works

Organ Hall can fill its decoded procedural slot as a four-floor room family. Each floor carries its own objective and route actors.

02

Interactions & counters

Room objectives interact with carried keys, cogs, traversal items, Hunter control, and the team’s current route.

03

Practical use

Call the room name and floor number together so teammates know both the landmark and the active objective variant.

Organ Hall objectives

These are decoded objective and route summaries, not wall-accurate tactical maps.

Floor 1Package

High Striker gate + stair gate

Route
Use either the High Striker route or the gated stairs.
Use or limitation
Balloon or trampoline can reach the High Striker ledge near the window.
Floor 2Package

Cannon + gate

Route
Cross to the Cannon and launch upward.
Use or limitation
Balloon over the gate or use the tightrope skill checks.
Floor 3Package

High Striker + gate

Route
Complete the hammer route to reach floor four.
Use or limitation
No stable bypass documented.
Floor 4Package

Grand Door · 2 cogs

Route
Power the Organ Hall exit and escape.
Use or limitation
The final gate requires its mechanisms.