Hat Trick
Throws the hat and lets the hand briefly search for and lock onto nearby Bunnies. Holding Alt temporarily cancels the lock.
- Catch cycle is montage/state-driven
The Magician is the faster packaged Hunter. He controls routes with Imposters, catches at range with Hat Trick, and trades visibility for repositioning.

The Magician is the faster packaged Hunter. He controls routes with Imposters, catches at range with Hat Trick, and trades visibility for repositioning.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Base abilities are separated from the active and passive gear selected in a loadout.
Throws the hat and lets the hand briefly search for and lock onto nearby Bunnies. Holding Alt temporarily cancels the lock.
Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.
Becomes invisible to approach survivors and can travel through a booth to recover position or change floors.
Periodically offers two random active or passive cards. A card can be planted only after emptying a caught Bunny's pockets.
These are a separate mid-match special system rather than lobby gear. The values are maximum planted durations; a card can trigger or be removed earlier.
| Card | Effect | Maximum planted duration | Evidence |
|---|---|---|---|
| Faker Seer | Highlights a Bunny who plays dead | 180 seconds | Package |
| Snitch | Highlights the closest Bunnies | 180 seconds | Package |
| Oil Leak | Makes a Bunny leave a trail | 60 seconds | Package |
| Tiny Pocket | Blocks four inventory slots | 180 seconds | Package |
| Costly Moves | Makes a Bunny drain charge faster | 120 seconds | Package |
| Unchargable | Prevents a Bunny from being charged | 120 seconds | Package |
| On Command | Forces a Bunny to play dead | 120 seconds | Package |
| Vanished Item | Dissolves the held item, except gear | 120 seconds | Package |
| Careless | Drops all items from the Bunny's pockets | 120 seconds | Package |