The Magician is the faster packaged Hunter. He controls routes with Imposters, catches at range with Hat Trick, and trades visibility for repositioning.

PackageCalculatedNot exposed

Current values

Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.

Movement speed
8.4 m/s
fastest current HunterPackage
Vs Bunny walk
+5.0 m/s
2.47× Bunny walking paceCalculated
Vs Bunny sprint
+1.6 m/s
24% faster than Bunny sprintCalculated
Charge
100 max
key-powered Hunter resourcePackage
Sprint multiplier
No boost
stays at 8.4 m/sPackage
Attack speed
Animation-driven
no rate stat in attributesNot exposed

Magician abilities

Base abilities are separated from the active and passive gear selected in a loadout.

Ranged catch

Hat Trick

Throws the hat and lets the hand briefly search for and lock onto nearby Bunnies. Holding Alt temporarily cancels the lock.

  • Catch cycle is montage/state-driven
Trap

Imposters

Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.

  • 90 s configured trap cooldown
  • +1 with Imposter Tamer
Open mechanic
Stealth / travel

Disappearing Act

Becomes invisible to approach survivors and can travel through a booth to recover position or change floors.

  • Duration and cooldown unresolved
Special

Magician Cards

Periodically offers two random active or passive cards. A card can be planted only after emptying a caught Bunny's pockets.

  • Two random choices
  • Exact interval unresolved

Packaged Magician card effects

These are a separate mid-match special system rather than lobby gear. The values are maximum planted durations; a card can trigger or be removed earlier.

CardEffectMaximum planted durationEvidence
Faker SeerHighlights a Bunny who plays dead180 secondsPackage
SnitchHighlights the closest Bunnies180 secondsPackage
Oil LeakMakes a Bunny leave a trail60 secondsPackage
Tiny PocketBlocks four inventory slots180 secondsPackage
Costly MovesMakes a Bunny drain charge faster120 secondsPackage
UnchargablePrevents a Bunny from being charged120 secondsPackage
On CommandForces a Bunny to play dead120 secondsPackage
Vanished ItemDissolves the held item, except gear120 secondsPackage
CarelessDrops all items from the Bunny's pockets120 secondsPackage