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Magician · Active

Return Impostor

Returns the first placed Impostor to the Magician and refreshes the trap cooldown.

  • 2.5 charge
  • 30 s inherited cooldown
  • Impostor cooldown reset
Magician · Active

Creepy Speech

Speaks a voice line and adds Madness to Bunnies in hearing range.

  • 20 m radius
  • +10 Madness
  • 2.5 charge
  • 60 s cooldown
Magician · Passive

Collector

Reveals another slot while searching a caught Bunny.

  • +1 inspected slot
Magician · Passive

Hasty Collector

Searches caught Bunnies faster.

  • +10% loot speed
Magician · Passive

Impostor Tamer

Raises the Magician's carried Impostor limit.

  • +1 Impostor
Magician · Passive

Lucky Charge

May preserve the Magician's key after self-winding.

  • 20% no-consume chance
Magician · Passive

Refreshing Charge

Refreshes ability timers after the Magician winds himself.

  • All cooldowns reset

Five tiers, three modifier paths

Modifier gears change an equipped active gear. They do not automatically change a character’s base walking speed.

Speed

Strengthens the active gear's effect, at the cost of extra charge. Despite the name, this is not a universal walking-speed bonus.

TierCharge useAbility effect
I · White+5%+2.5%
II · Green+4.5%+3.5%
III · Blue+4%+5%
IV · Purple+3.5%+7.5%
V · Gold+3%+10%

Endurance

Reduces the charge consumed by an active gear.

TierCharge use
I · White−5%
II · Green−10%
III · Blue−15%
IV · Purple−20%
V · Gold−25%

Intelligence

Reduces both active-gear charge consumption and cooldown.

TierCharge useCooldown
I · White−10%−10%
II · Green−15%−15%
III · Blue−20%−20%
IV · Purple−25%−25%
V · Gold−30%−30%