Return Impostor
Returns the first placed Impostor to the Magician and refreshes the trap cooldown.
- 2.5 charge
- 30 s inherited cooldown
- Impostor cooldown reset
Active and passive loadout gear is separate from each character’s base kit. Filter by compatible role, then compare the exact values currently exposed.
Returns the first placed Impostor to the Magician and refreshes the trap cooldown.
Speaks a voice line and adds Madness to Bunnies in hearing range.
Reveals another slot while searching a caught Bunny.
Searches caught Bunnies faster.
Raises the Magician's carried Impostor limit.
May preserve the Magician's key after self-winding.
Refreshes ability timers after the Magician winds himself.
Modifier gears change an equipped active gear. They do not automatically change a character’s base walking speed.
Strengthens the active gear's effect, at the cost of extra charge. Despite the name, this is not a universal walking-speed bonus.
| Tier | Charge use | Ability effect |
|---|---|---|
| I · White | +5% | +2.5% |
| II · Green | +4.5% | +3.5% |
| III · Blue | +4% | +5% |
| IV · Purple | +3.5% | +7.5% |
| V · Gold | +3% | +10% |
Reduces the charge consumed by an active gear.
| Tier | Charge use |
|---|---|
| I · White | −5% |
| II · Green | −10% |
| III · Blue | −15% |
| IV · Purple | −20% |
| V · Gold | −25% |
Reduces both active-gear charge consumption and cooldown.
| Tier | Charge use | Cooldown |
|---|---|---|
| I · White | −10% | −10% |
| II · Green | −15% | −15% |
| III · Blue | −20% | −20% |
| IV · Purple | −25% | −25% |
| V · Gold | −30% | −30% |