How it works
Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.
Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.

Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.
Bunnies in Panic no longer trigger Impostors.
Treat the exposed values as mechanical boundaries, then adapt to the room and opposing loadout.