How it works
Active movement, heavy carrying, abilities, and most non-critical skill checks consume Charge. A depleted Bunny needs help or a suitable recovery item before acting normally again.
Charge is the wind-up resource that lets Bunnies and Hunters move, perform active actions, and operate key mechanics.

Charge is the wind-up resource that lets Bunnies and Hunters move, perform active actions, and operate key mechanics.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Active movement, heavy carrying, abilities, and most non-critical skill checks consume Charge. A depleted Bunny needs help or a suitable recovery item before acting normally again.
A Bunny can carry a key in their back so teammates can wind them without spending their own key; doing so frees inventory space but makes a play-dead disguise easier to identify.
Ask for a wind-up before a long objective or risky rotation rather than waiting until you are already empty.