Charge is the wind-up resource that lets Bunnies and Hunters move, perform active actions, and operate key mechanics.

PackageIn-game text

Current values

Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.

Maximum
100
Package
Ongoing Bunny costs
Sprint and heavy carrying
Package
Restoration
A teammate winds you with a Wind-Up Key
In-game text
01

How it works

Active movement, heavy carrying, abilities, and most non-critical skill checks consume Charge. A depleted Bunny needs help or a suitable recovery item before acting normally again.

02

Interactions & counters

A Bunny can carry a key in their back so teammates can wind them without spending their own key; doing so frees inventory space but makes a play-dead disguise easier to identify.

03

Practical use

Ask for a wind-up before a long objective or risky rotation rather than waiting until you are already empty.