
Charge me
Requests that a teammate use a Wind-Up Key to restore your charge.
Use before you run dry; winding is audible and can reveal both Bunnies.Start with essential match items, or search the complete visual language of the current game: items, states, skills, markers, resources, ranks, and interface signals.
These tools connect directly to Charge, protection, objectives, detection, and Final Phase.
Wind puppets, rescue teammates, activate Jack, and power rides; key use is noisy and the Monster can steal keys.
Current guideInsert it into gates, shortcuts, and the fourth-floor Grand Door mechanisms.
Current guideRefills a lost protective Life Gear, up to the normal maximum of three.
Current guideSearch modes can locate keys, cogs, oilers, Impostors, the Lost Hat, and active Sisters Mannequins.
Changed · Early Access Patch №2A Bunny can use it to escape; if the Monster finds it, the Monster receives major endgame advantages. Bunnies need Radar to locate it.
Current guideArtwork variants are grouped into one meaning so color and state variants do not masquerade as separate mechanics.

Requests that a teammate use a Wind-Up Key to restore your charge.
Use before you run dry; winding is audible and can reveal both Bunnies.
Warns the team to flee or sprint.
Usually means the Monster is close or the current position is unsafe.
2 variantsMatch currency collected during a run.
Spend it with Jack or the slot machine for recharge, items, or random rewards.
3 variantsA floor trap against the Monster.
The Monster receives a skill check when running over them and falls if it is failed.
A temporary movement-speed bonus.
A positive buff icon; it remains visible while the bonus is active.