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These tools connect directly to Charge, protection, objectives, detection, and Final Phase.

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Artwork variants are grouped into one meaning so color and state variants do not masquerade as separate mechanics.

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Showing 7 of 147 concepts11 categories
World markers

Ticketman

A mechanical sentinel.

The Monster can activate it; its hearing and forward-vision zones reveal careless Bunnies.
2 variants
Match items

Candy

Match currency collected during a run.

Spend it with Jack or the slot machine for recharge, items, or random rewards.
2 variants
Match items

Cuddlebun

A calming Bunny tool.

Reduces Madness and grants temporary Calmness, which helps cross Ticketman hearing zones unnoticed.
2 variants
Match items

Oiler

A protection-restoring tool.

Refills a lost protective Life Gear, up to the normal maximum of three.
5 variants
Crafting resources

Ring

A ring crafting / extraction resource.

This is lobby-economy loot rather than a mid-chase consumable. The five numbered artworks are quality or rarity presentations; the exact tier names are not encoded in the image filename.
Loadout gears

Collector

A Monster passive for searching captured Bunnies.

Allows one additional inventory slot to be inspected during a search.
2 variants
HUD indicators

Skill-check target

The timing ring / target zone for a High Striker input.

Use the pointer and color zones to time the hammer sequence; successful checks advance the objective.