
Mannequin
Marks a Sisters-controlled mannequin or trap point.
Treat it as a hunter threat / control landmark.Start with essential match items, or search the complete visual language of the current game: items, states, skills, markers, resources, ranks, and interface signals.
These tools connect directly to Charge, protection, objectives, detection, and Final Phase.
Wind puppets, rescue teammates, activate Jack, and power rides; key use is noisy and the Monster can steal keys.
Current guideInsert it into gates, shortcuts, and the fourth-floor Grand Door mechanisms.
Current guideRefills a lost protective Life Gear, up to the normal maximum of three.
Current guideSearch modes can locate keys, cogs, oilers, Impostors, the Lost Hat, and active Sisters Mannequins.
Changed · Early Access Patch №2A Bunny can use it to escape; if the Monster finds it, the Monster receives major endgame advantages. Bunnies need Radar to locate it.
Current guideArtwork variants are grouped into one meaning so color and state variants do not masquerade as separate mechanics.

Marks a Sisters-controlled mannequin or trap point.
Treat it as a hunter threat / control landmark.
Panic is active after danger such as losing protection or escaping a grab.
Panic grants a speed burst and access to Rabbit Holes; a caught Bunny may receive an escape skill check. Patch Note №2 says Panic no longer triggers Impostors or Mannequins.
2 variantsA detector for selected threats and valuable objects.
Search modes can locate keys, cogs, oilers, Impostors, the Lost Hat, and active Sisters Mannequins.
2 variantsCommands an active floor Mannequin.
Patch Note №2 adds Bunny rescue interaction and lets Radar detect active Mannequins.
2 variantsThe Sisters' ranged catch and pull skill.
Patch Note №2 halves the pull skill-check success zone and improves catches from Mannequins.