
Magician booth
A Monster-side booth / magic-box location.
Treat it as a Magician rotation or teleport landmark.Start with essential match items, or search the complete visual language of the current game: items, states, skills, markers, resources, ranks, and interface signals.
These tools connect directly to Charge, protection, objectives, detection, and Final Phase.
Wind puppets, rescue teammates, activate Jack, and power rides; key use is noisy and the Monster can steal keys.
Current guideInsert it into gates, shortcuts, and the fourth-floor Grand Door mechanisms.
Current guideRefills a lost protective Life Gear, up to the normal maximum of three.
Current guideSearch modes can locate keys, cogs, oilers, Impostors, the Lost Hat, and active Sisters Mannequins.
Changed · Early Access Patch №2A Bunny can use it to escape; if the Monster finds it, the Monster receives major endgame advantages. Bunnies need Radar to locate it.
Current guideArtwork variants are grouped into one meaning so color and state variants do not masquerade as separate mechanics.

A Monster-side booth / magic-box location.
Treat it as a Magician rotation or teleport landmark.
Marks a fake Bunny trap placed by the Magician.
Avoid disturbing it or destroy/counter it before it grabs and holds a Bunny.
Marks the Magician's observed position.
Rotate away, warn teammates, or pressure an objective in another wing.
A Magician passive that expands the Impostor pool.
Adds one additional Impostor Bunny to the available count.
A Magician passive tied to self-winding.
Gives a chance for a self-charge not to consume the key.
A Magician passive tied to charging.
Resets ability cooldowns after the Magician charges themself.
A Magician active for repositioning an Impostor.
Recalls the first placed Impostor and refreshes the Impostor cooldown.
2 variantsThe Magician's card attack / pressure skill.
The lit icon is ready or active; the dark version is unavailable or on cooldown.
2 variantsThe Magician's hat-based control / hunting skill.
The icon pair distinguishes ready from disabled state; consult the in-game tutorial for the current controls.
2 variantsMakes the Magician invisible for a limited period.
Use it to approach or rotate without being seen; the grey icon is unavailable.