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These tools connect directly to Charge, protection, objectives, detection, and Final Phase.

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Artwork variants are grouped into one meaning so color and state variants do not masquerade as separate mechanics.

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Showing 5 of 147 concepts11 categories
Communication

Play dead

Suggests feigning shutdown among inert Bunny bodies.

A stealth call: stop moving and blend in so the Monster must spend time checking.
World markers

Dead Bunny

An inert Bunny body in the environment.

It can hold loot and also provides visual cover for a living Bunny playing dead.
Bunny states

Playing dead

The Bunny is feigning shutdown.

Movement gives the deception away; blend with inert bodies and manage charge.
Bunny states

Dead

The Bunny has been eliminated.

The crossed, greyed icon is terminal rather than a temporary disable state.
Loadout gears

Shush / Listening

A Monster gear artwork associated with quiet detection.

A public guide describes Listening as detecting non-playing-dead Bunnies while the Monster stands still; the filename-to-effect match remains inferred.