
Charging
A winding / charge interaction is in progress.
Charge keeps mechanical puppets moving and using active actions.Start with essential match items, or search the complete visual language of the current game: items, states, skills, markers, resources, ranks, and interface signals.
These tools connect directly to Charge, protection, objectives, detection, and Final Phase.
Wind puppets, rescue teammates, activate Jack, and power rides; key use is noisy and the Monster can steal keys.
Current guideInsert it into gates, shortcuts, and the fourth-floor Grand Door mechanisms.
Current guideRefills a lost protective Life Gear, up to the normal maximum of three.
Current guideSearch modes can locate keys, cogs, oilers, Impostors, the Lost Hat, and active Sisters Mannequins.
Changed · Early Access Patch №2A Bunny can use it to escape; if the Monster finds it, the Monster receives major endgame advantages. Bunnies need Radar to locate it.
Current guideArtwork variants are grouped into one meaning so color and state variants do not masquerade as separate mechanics.

A winding / charge interaction is in progress.
Charge keeps mechanical puppets moving and using active actions.
A Magician passive tied to charging.
Resets ability cooldowns after the Magician charges themself.
The equipped Bunny skill is recharging.
This describes interface availability, not a separate ability. Dark, grey, or crossed art means unavailable.