Refreshing Charge
Refreshes ability timers after the Magician winds himself.
- All cooldowns reset
Active and passive loadout gear is separate from each character’s base kit. Filter by compatible role, then compare the exact values currently exposed.
Refreshes ability timers after the Magician winds himself.
Modifier gears change an equipped active gear. They do not automatically change a character’s base walking speed.
Strengthens the active gear's effect, at the cost of extra charge. Despite the name, this is not a universal walking-speed bonus.
| Tier | Charge use | Ability effect |
|---|---|---|
| I · White | +5% | +2.5% |
| II · Green | +4.5% | +3.5% |
| III · Blue | +4% | +5% |
| IV · Purple | +3.5% | +7.5% |
| V · Gold | +3% | +10% |
Reduces the charge consumed by an active gear.
| Tier | Charge use |
|---|---|
| I · White | −5% |
| II · Green | −10% |
| III · Blue | −15% |
| IV · Purple | −20% |
| V · Gold | −25% |
Reduces both active-gear charge consumption and cooldown.
| Tier | Charge use | Cooldown |
|---|---|---|
| I · White | −10% | −10% |
| II · Green | −15% | −15% |
| III · Blue | −20% | −20% |
| IV · Purple | −25% | −25% |
| V · Gold | −30% | −30% |