High Jump
Launches the Bunny sharply upward for traversal or escape.
- 5 charge
- 120 s cooldown
- 16 m/s configured jump
Active and passive loadout gear is separate from each character’s base kit. Filter by compatible role, then compare the exact values currently exposed.
Launches the Bunny sharply upward for traversal or escape.
Modifier gears change an equipped active gear. They do not automatically change a character’s base walking speed.
Strengthens the active gear's effect, at the cost of extra charge. Despite the name, this is not a universal walking-speed bonus.
| Tier | Charge use | Ability effect |
|---|---|---|
| I · White | +5% | +2.5% |
| II · Green | +4.5% | +3.5% |
| III · Blue | +4% | +5% |
| IV · Purple | +3.5% | +7.5% |
| V · Gold | +3% | +10% |
Reduces the charge consumed by an active gear.
| Tier | Charge use |
|---|---|
| I · White | −5% |
| II · Green | −10% |
| III · Blue | −15% |
| IV · Purple | −20% |
| V · Gold | −25% |
Reduces both active-gear charge consumption and cooldown.
| Tier | Charge use | Cooldown |
|---|---|---|
| I · White | −10% | −10% |
| II · Green | −15% | −15% |
| III · Blue | −20% | −20% |
| IV · Purple | −25% | −25% |
| V · Gold | −30% | −30% |