Configured action awards

Each table row below has a role, an action label, and a packaged point value. High-value examples include 750 for a Bunny escape and 250 for a Hunter kill.

Package

The end-screen formula

Low-value events may repeat, but the audited rows do not reveal every trigger cadence, cap, personal/team transformation, or the conversion from score to account XP.

Not exposed

Every decoded score row

Use role and text filters to inspect the current packaged row set. Similar labels can represent different character implementations.

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ActionRoleConfigured scoreRuntime capEvidence
Good HitBunny10Not exposedPackage

Known level milestones

Cumulative XP and milestone reward pools are exposed separately from action score. That does not prove a direct score-to-XP conversion.

Level5
Cumulative XP
45,000
Candy
25,000
Gold Candy
5

5 Common, 1 Green selection

Level10
Cumulative XP
135,000
Candy
100,000
Gold Candy
10

10 Common, 2 Green, 1 Blue selection

Level20
Cumulative XP
390,000
Candy
200,000
Gold Candy
20

20 Common, 4 Green, 2 Blue, 1 Purple selection

Level30
Cumulative XP
745,000
Candy
300,000
Gold Candy
30

30 Common, 6 Green, 3 Blue, 1 Purple selection

Level40
Cumulative XP
1,200,000
Candy
400,000
Gold Candy
40

40 Common, 8 Green, 4 Blue, 2 Purple, 1 Gold selection

Level50
Cumulative XP
1,755,000
Candy
500,000
Gold Candy
50

50 Common, 10 Green, 5 Blue, 2 Purple, 1 Gold selection

Ranks, entry fees, and multipliers

Reward multipliers are exposed package values. Display rounding keeps float storage noise out of the player-facing table.

RankMinimum ratingEntry feeReward multiplier
Extra011.00×
New kid1,00051.00×
Comic1,500101.00×
Opener2,000151.25×
Dazzler2,500201.40×
Star3,000251.50×
Legend3,500301.55×
Mastermind4,500401.60×

Floor bands and slot-machine offers

Rating changes which floor-loot table is used, while the slot machine exposes fixed price bands. Package weights are not percentages and do not reveal exact final odds.

Rating bands

62 floor-item entries change across the decoded rating bands.

Minimum ratingBandEvidence
1,000New KidPackage
2,500DazzlerPackage
4,500MastermindPackage

Offer bands

Four prices map to three-item offer pools. The exposed legendary counter is 99.

PricePossible itemsEvidence
4Jinglebun · Lockpick · Smoke BombPackage
8Balloon · Trampoline · BikePackage
12Firework Rocket · Marble Balls · FirecrackerPackage
16Shock Box · Madness Toy · OilerPackage
PackageWhat the tables show
  • Many utility-item weights fall from 3 at 1,000 rating to 2 in the higher bands.
  • Radar has a non-zero floor weight on floors 3–4 in the 1,000 and 2,500 tables, then zero in the 4,500 table.
  • Key and Candy weights rise on upper floors in the 2,500 and 4,500 tables.

Floor values are selection weights, not percentages. Exact odds require runtime candidate filtering and normalization. Runtime candidate filtering can change the final result.