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Shared Hunter · Active

Listening

Stand still to listen for Bunnies that are not playing dead.

  • 2 s entry time
  • 60 s cooldown
Shared Hunter · Passive

Warden

Starts the match with another Wind-Up Key.

  • +1 key
Shared Hunter · Passive

Mind-Breaker

Increases Madness applied to Bunnies from all sources.

  • +15% Madness
Shared Hunter · Passive

Standing Ovation

Increases points earned from Hunter-specific tasks.

  • +5% task reward
Shared Hunter · Passive

Strong Hand

Slows a carried Bunny's wiggle progress.

  • −20% wiggle progress

Five tiers, three modifier paths

Modifier gears change an equipped active gear. They do not automatically change a character’s base walking speed.

Speed

Strengthens the active gear's effect, at the cost of extra charge. Despite the name, this is not a universal walking-speed bonus.

TierCharge useAbility effect
I · White+5%+2.5%
II · Green+4.5%+3.5%
III · Blue+4%+5%
IV · Purple+3.5%+7.5%
V · Gold+3%+10%

Endurance

Reduces the charge consumed by an active gear.

TierCharge use
I · White−5%
II · Green−10%
III · Blue−15%
IV · Purple−20%
V · Gold−25%

Intelligence

Reduces both active-gear charge consumption and cooldown.

TierCharge useCooldown
I · White−10%−10%
II · Green−15%−15%
III · Blue−20%−20%
IV · Purple−25%−25%
V · Gold−30%−30%