How it works
A tap throws the Scissors to grab a downed Bunny or briefly stun a standing one. Holding the throw on a standing target starts a pull skill check; Patch №2 halves its success zone.
A tap throws the Scissors to grab a downed Bunny or briefly stun a standing one. Holding the throw on a standing target starts a pull skill check; Patch №2 halves its success zone.

A tap throws the Scissors to grab a downed Bunny or briefly stun a standing one. Holding the throw on a standing target starts a pull skill check; Patch №2 halves its success zone.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
A tap throws the Scissors to grab a downed Bunny or briefly stun a standing one. Holding the throw on a standing target starts a pull skill check; Patch №2 halves its success zone.
See the related patch coverage for current interactions and corrected behavior.
Use the projectile to threaten open lanes; Bunnies should break sightlines before the pull check begins.